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SHOP Forth to Frontier: Core Rulebook (PDF Download)
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Forth to Frontier: Core Rulebook (PDF Download)

$19.99

A new frontier of adventure awaits.

This volume contains a complete Game System using the Mighty D4 Engine for adventures of rugged intrigue in a setting that imagines the Wild West of American Myth founded by ancient civilizations of the classic fantasy tradition.

The Forth to Frontier Core Rulebook includes:

  • A class-free generation system that allows each character to have their own unique and potent sets of abilities.

  • 18 distinct skills and hundreds of Advancements and Mysteries for characters to utilize.

  • Firearms, train engines, black rail lines, and other products of industry grown from the principles of alchemy rather than science.

  • Traditions of magic including the Classical Thaumaturgy of the Old World, Rail Magic of the upstart frontier, and more secretive paths such as Dark Dealing and Trickster Craft.

  • A roll-based magic system with twenty spell paths for casters of all traditions.

  • The richly detailed setting of the continent of Nheberas with sufficient history and geography to set the stage for adventure but enough open space for each Game Master to make the world their own.

  • All the materials needed for Game Masters to create challenging adventures on the frontier with detailed systems for encounters and rewards.

  • Easy to apply rules for the dangers of frontier life from harsh terrain to unpredictable weather and deadly diseases.

  • A monster creation system to generate balanced and memorable foes of all challenge levels.

FREE PDF PREVIEW: Forth to Frontier Core Rulebook PDF Preview

Add To Cart

A new frontier of adventure awaits.

This volume contains a complete Game System using the Mighty D4 Engine for adventures of rugged intrigue in a setting that imagines the Wild West of American Myth founded by ancient civilizations of the classic fantasy tradition.

The Forth to Frontier Core Rulebook includes:

  • A class-free generation system that allows each character to have their own unique and potent sets of abilities.

  • 18 distinct skills and hundreds of Advancements and Mysteries for characters to utilize.

  • Firearms, train engines, black rail lines, and other products of industry grown from the principles of alchemy rather than science.

  • Traditions of magic including the Classical Thaumaturgy of the Old World, Rail Magic of the upstart frontier, and more secretive paths such as Dark Dealing and Trickster Craft.

  • A roll-based magic system with twenty spell paths for casters of all traditions.

  • The richly detailed setting of the continent of Nheberas with sufficient history and geography to set the stage for adventure but enough open space for each Game Master to make the world their own.

  • All the materials needed for Game Masters to create challenging adventures on the frontier with detailed systems for encounters and rewards.

  • Easy to apply rules for the dangers of frontier life from harsh terrain to unpredictable weather and deadly diseases.

  • A monster creation system to generate balanced and memorable foes of all challenge levels.

FREE PDF PREVIEW: Forth to Frontier Core Rulebook PDF Preview

A new frontier of adventure awaits.

This volume contains a complete Game System using the Mighty D4 Engine for adventures of rugged intrigue in a setting that imagines the Wild West of American Myth founded by ancient civilizations of the classic fantasy tradition.

The Forth to Frontier Core Rulebook includes:

  • A class-free generation system that allows each character to have their own unique and potent sets of abilities.

  • 18 distinct skills and hundreds of Advancements and Mysteries for characters to utilize.

  • Firearms, train engines, black rail lines, and other products of industry grown from the principles of alchemy rather than science.

  • Traditions of magic including the Classical Thaumaturgy of the Old World, Rail Magic of the upstart frontier, and more secretive paths such as Dark Dealing and Trickster Craft.

  • A roll-based magic system with twenty spell paths for casters of all traditions.

  • The richly detailed setting of the continent of Nheberas with sufficient history and geography to set the stage for adventure but enough open space for each Game Master to make the world their own.

  • All the materials needed for Game Masters to create challenging adventures on the frontier with detailed systems for encounters and rewards.

  • Easy to apply rules for the dangers of frontier life from harsh terrain to unpredictable weather and deadly diseases.

  • A monster creation system to generate balanced and memorable foes of all challenge levels.

FREE PDF PREVIEW: Forth to Frontier Core Rulebook PDF Preview

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